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ME: Re: ME: Re: The origin of the EnhydraME concept


Hi everyone.

I have just joined this mailing list and would like to introduce myself.

I am a games technologist for J2ME and have lots of previous J2EE and XML 
experience.

I find the promise of this group very exciting.

Here are my inital offerings:

(1) I have just obtained a Motorola Accompli 008, which has J2ME / CLDC/ 
MIDP and GPRS (2.5G) and OTA. I have found that J2ME applications do need to 
be tailored to each handset to some degree. For example the mainifest needs 
to be specific for the 008, there are no up, down or fire keys on the 008, 
screen refresh is different on different devices (some may not be double 
buffered), some devices offer touchscreen and internet connectivity varies 
between support for HTTP 1.1, HTTPS, sockets and datagram.

(2) kXML is cool but have you guys looked at xParse-J - its available as GNU 
licence from www.webreference.com. I like it because it is VERY small and 
has a memory constrained DOM implemention

(3) The Java heap size on these devices ranges from very small (100K) to 
quite big (1000K). Devices with small heap sizes will have problems with 
some sort of applications - notable DOM implementations for XML

(4) kSOAP is a really neat idea. What would be really neat as well is a way 
of P2P synchronizing for P2P based games - ideas?

(5) Java Servlets offer a nice fast delivery platform for service side stuff 
and if you put them in a Jar/WAR file you are J2EE compliant. I don't buy 
this EJB stuff, I have worked in large banks and they never use it as it 
doesn't scale well

(6) What do you guys think of TerraPlay and project Anhinga, for distributed 
computing?

OK that's food for though.

Have a great weekend guys,

Peter

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